This game was so strange, the hitting of the coins felt really inconsistent and at the beginning I had no idea when the hit on the red bombs counted.
The idea of throwing a coin that you can then hit to gain a boost is really interesting, but I needed to stop all my momentum to hit it well, and that meant that at a lot of points i had to either jump a couple of times or hope to dear god that i can hit that coin.
You can hit the coin on full speed if you don't rotate your camera and react quick enough. The coin always crosses centre of the screen. It can take time to adapt
Holy shit this is so sick!!!! I love the movement mechanics here, theres a learning curve but its SOO satisfying. I did get stuck in one of the later rooms but I was blown away by how cool this was. Still Im really happy with the runtime it had.
(the room in question, I seemingly didn't have enough time)
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This game was so strange, the hitting of the coins felt really inconsistent and at the beginning I had no idea when the hit on the red bombs counted.
The idea of throwing a coin that you can then hit to gain a boost is really interesting, but I needed to stop all my momentum to hit it well, and that meant that at a lot of points i had to either jump a couple of times or hope to dear god that i can hit that coin.
You can hit the coin on full speed if you don't rotate your camera and react quick enough. The coin always crosses centre of the screen. It can take time to adapt
Holy shit this is so sick!!!! I love the movement mechanics here, theres a learning curve but its SOO satisfying. I did get stuck in one of the later rooms but I was blown away by how cool this was. Still Im really happy with the runtime it had.
(the room in question, I seemingly didn't have enough time)
Checkpoint in this room was placed poorly so you can softlock yourself if you don't make enough distance